Chivy Darrell (
lostandfinder) wrote2010-01-04 01:05 am
Entry tags:
application;
Player Name: Curry
Player LJ:
daluci
Email and/or AIM: almost a Q
Timezone: EST
Other Characters: Nikaidou Yuu, Gary Hobson
Character: Chivy Darrell
Series/Fandom: Knickknacks; original
Deviance: d1: original character
Age: 18 (born on 3/21/25)
Gender: Male
Species: Human
Canon Used: one and two.
Appearance: Ignore the weird blue haired thing. About 5'3".
Psychology: Chivason generally tries to stay happy (or at least positive) — there's always something worse that can happen, after all — and he can be something of a busybody. He meets all kinds of people, but he doesn't often make a deep connection. Since he doesn't often stay in one place for more than a week or so, it's easier to just ask after a person's day and then move on with his life.
One of Chivy's favorite things to do is make other people happy, whether it's with a few words of encouragement or showing up with their [insert random lost object here]. He has a bad habit of following up his encouraging words or helpful deeds with something sarcastic, though. That, coupled with his tendency to change locations with ridiculous frequency means Chivy has very few (read: one) actual friends.
Chivy is very much a packrat, a good trait to have for someone who constantly finds things. Unfortunately, since he doesn’t exactly have somewhere to keep his things, he doesn’t have much chance to indulge himself by keeping things. His knapsack is the closest thing he has to his own little storage spot, and its contents vary from day to day, with a few small exceptions. The bottom of the knapsack has a “secret” pocket sewn in that isn’t easily noticeable. Inside, Chivy keeps a few things — memories — that he absolutely can’t bear to part with. The rest of the knapsack is filled with a variety of odds-and-ends that are the result of being a breathing itemfinder. Assuming he can identify an owner, Chivy does his best to return the things he finds, but otherwise he usually visits a nearby pawn shop. His logic is that it’s better than leaving things laying about outdoors, especially since they’re usually things that would be damaged by prolonged exposure to the elements, and it’s the only thing he has enough skill with that works as a source of income.
Rushing into situations without properly thinking them through is one of Chivy's trademarks. Oftentimes, it works out in his favor — if he had sat back to think about it, he would have talked himself out of it or missed his chance — but other times... When he was first starting out on his wandering cross-country journey, he frequently got himself into trouble by returning things to people without considering whether they would accuse him of taking the thing in the first place. After a few unhappy incidents, he quickly learned that it was better to be anywhere but nearby for the reunion of objects and owners, but he still tries to find a way to make sure said reunion happens (most of the time). Thankfully, he's lucky enough that he can usually get away with his impulsive nature.
Chivy copes with the negative experiences in life in a very mature manner: by rushing into action and distracting himself. He's done a pretty good job of ignoring the fact that both of his parents abandoned him, after all, and he has yet to encounter a problem that hasn’t benefited from a little stubbornness and forced cheer.
After a few rough experiences, he realized that the longer he stayed in one place, the more likely people were to accuse him of stealing things. Because of this, he stopped openly asking about who things might belong to and started just… holding onto things that he couldn’t match up with people. He still tries to drop the more valuable and important-seeming things off in findable locations, especially if he can vaguely identify who they belong to, but generally he just holds onto them until he finds a likely way to hand them off to someone else.
He also tries not to hang around the same place for long – being a walking stockpile of shinies belonging to other people means he has to be careful that no one realizes what he’s carrying around.
Other Skills/Abilities: Put simply, Chivy finds things. More specifically, he has a knack for sensing the location of lost objects and people. This manifests itself as a mental urge to move closer to whatever nearby lost object that grows stronger the more he tries to resist it (in essence, a headache that decreases as he goes in the right direction). He doesn’t have to follow the urge as long as he actively focuses on going in a direction that isn’t the one the object is in, but if he doesn’t it amplifies itself, which isn’t a fun experience.
One would think this kind of thing would make a person popular – who hasn’t wished for a foolproof way of finding their keys once or twice in their lives? – but actually living with it is a little more problematic. At first, you might be happy to have a random person show up asking if this necklace (that one you swear you put on your nightstand) might belong to you, but after a little while you begin to wonder if he’s taking things to somehow get credit for finding them or just planning on making off with them in the first place.
Other Weaknesses: Human boy. If you cut him, he will bleed, and possibly kick you (not that it will necessarily do him much good).
History: A short time after Chivy's second birthday, his mother disappeared, leaving his father to raise him alone. Galvin, Chivy's father, made a living in carpentry, and spent a lot of time traveling to other nearby towns for jobs, which meant Chivy was often taken care of by his father's friends and an elderly neighbor, Lynley, when his father had to go away. The stress of being a single father and trying to keep himself and his son fed, clothed, and sheltered was hard on Galvin. It wasn't so bad at first — work was good and his friends were glad to help — but after about three years, the company he had been working for dissolved and many of the jobs and most of the support moved to other areas and workers. Galvin started spending more and more time away from home — usually gambling or finding some reason to avoid the situation. At the same time, Chivy started spending more and more time with Lynley (or Lynna, as Chivy calls her). Eventually, his father just... never came back.
It was a gradual enough change that Chivy didn't much mind it, especially since Lynna had already been almost as close as family for most of his life, and no one seemed to care that his parents were both gone and he was living with someone of no actual relation.
Chivy has never had many friends. Most of his childhood friends were the sons of the people his father worked with, and they moved away when the business fell apart. Because Chivy rarely spent time away from his home or school when he was younger, he didn't have many chances to get himself into trouble with his odd proclivity for finding lost things. His classmates didn't mind having someone who often returned things to them, and Lynna certainly had no problem with the fact that anything lost around the house didn't stay lost for long.
When trouble did show up, however, it showed up in force. A little over a month before his fifteenth birthday, Lynna fell ill. The doctor couldn't say what was wrong, but she spent more and more time asleep as time went by. Between taking care of her, school, and the odd jobs he started taking on to help pay for medical costs, Chivy was more busy than ever. On the way home from school about a week later, he happened to pick up a wallet that was lying on the side of the road. Finding identification inside, he went to return it, but the man it belonged to called the police as soon as Chivy left. It wouldn't have been too big of a deal — people return lost items all the time — but all of the money was missing from the wallet before Chivy picked it up, and it wasn't the first time his name had been associated with that kind of thing. The police arrived during one of Lynna's infrequent periods of relative wellness, and Chivy heard them explain the situation to her from the other room before grabbing what little he could on short notice and leaving town.
Chivy has been on the road for a little under two years now, funding his journey mostly through the sale of things he finds along the way (with a few boosts from odd jobs and kindly old ladies). He doesn't avoid interaction with others, but moving around as often as he does means it's difficult to make any strong friendships. The only exception comes in the form of Sefton Lowell, a kind of human magnet who also made a habit of frequent relocation. Chivy first ran into Sefton (nearly literally) about nine months ago... and kept on running into him. Luckily (or maybe not) for Sefton, Chivy decided pretty much immediately that he would be Sefton's friend — the jury's out on whether he's convinced Sefton of that yet. In either case, the two of them have fallen into a comfortable pattern of running into each other in almost every new city they visit.
Canon Point: Same as Sefton, but it's an original 'verse, so this is kind of hard to pinpoint. Current day/month in 2043.
Reality Description: 2043: Earth, but not quite.Don't worry, we made it past 2012. Technology is actually further back from present day (for the most part) — think '80s/'90s — and there's a greater emphasis on "green" technology. Automobiles are more environmentally friendly and less widespread since most people prefer to use public transportation.
There's also a bit of what we would term magic mixed in — it's possible to infuse objects with elemental properties. Refrigerators, for example, are electronically powered, but can also be infused with cold so that they use less power and work more efficiently. Blankets can be infused with heat, driers infused with wind, et cetera. This kind of technology is rare, though, and so are the objects, so they're usually treasured possessions and rather expensive.
The biggest thing about the universe is that some people are born with abnormal abilities — knacks, if you will. It can range anywhere from being more likely to flip heads than tails to knowing how to speak several languages with relative ease. The more powerful the knack, the more likely it gets noticed, but a lot of them just slide by.
Things are changing, though, and people with odd abilities are becoming more common — not that it's become obvious to anyone just yet.
Player LJ:
Email and/or AIM: almost a Q
Timezone: EST
Other Characters: Nikaidou Yuu, Gary Hobson
Character: Chivy Darrell
Series/Fandom: Knickknacks; original
Deviance: d1: original character
Age: 18 (born on 3/21/25)
Gender: Male
Species: Human
Canon Used: one and two.
Appearance: Ignore the weird blue haired thing. About 5'3".
Psychology: Chivason generally tries to stay happy (or at least positive) — there's always something worse that can happen, after all — and he can be something of a busybody. He meets all kinds of people, but he doesn't often make a deep connection. Since he doesn't often stay in one place for more than a week or so, it's easier to just ask after a person's day and then move on with his life.
One of Chivy's favorite things to do is make other people happy, whether it's with a few words of encouragement or showing up with their [insert random lost object here]. He has a bad habit of following up his encouraging words or helpful deeds with something sarcastic, though. That, coupled with his tendency to change locations with ridiculous frequency means Chivy has very few (read: one) actual friends.
Chivy is very much a packrat, a good trait to have for someone who constantly finds things. Unfortunately, since he doesn’t exactly have somewhere to keep his things, he doesn’t have much chance to indulge himself by keeping things. His knapsack is the closest thing he has to his own little storage spot, and its contents vary from day to day, with a few small exceptions. The bottom of the knapsack has a “secret” pocket sewn in that isn’t easily noticeable. Inside, Chivy keeps a few things — memories — that he absolutely can’t bear to part with. The rest of the knapsack is filled with a variety of odds-and-ends that are the result of being a breathing itemfinder. Assuming he can identify an owner, Chivy does his best to return the things he finds, but otherwise he usually visits a nearby pawn shop. His logic is that it’s better than leaving things laying about outdoors, especially since they’re usually things that would be damaged by prolonged exposure to the elements, and it’s the only thing he has enough skill with that works as a source of income.
Rushing into situations without properly thinking them through is one of Chivy's trademarks. Oftentimes, it works out in his favor — if he had sat back to think about it, he would have talked himself out of it or missed his chance — but other times... When he was first starting out on his wandering cross-country journey, he frequently got himself into trouble by returning things to people without considering whether they would accuse him of taking the thing in the first place. After a few unhappy incidents, he quickly learned that it was better to be anywhere but nearby for the reunion of objects and owners, but he still tries to find a way to make sure said reunion happens (most of the time). Thankfully, he's lucky enough that he can usually get away with his impulsive nature.
Chivy copes with the negative experiences in life in a very mature manner: by rushing into action and distracting himself. He's done a pretty good job of ignoring the fact that both of his parents abandoned him, after all, and he has yet to encounter a problem that hasn’t benefited from a little stubbornness and forced cheer.
After a few rough experiences, he realized that the longer he stayed in one place, the more likely people were to accuse him of stealing things. Because of this, he stopped openly asking about who things might belong to and started just… holding onto things that he couldn’t match up with people. He still tries to drop the more valuable and important-seeming things off in findable locations, especially if he can vaguely identify who they belong to, but generally he just holds onto them until he finds a likely way to hand them off to someone else.
He also tries not to hang around the same place for long – being a walking stockpile of shinies belonging to other people means he has to be careful that no one realizes what he’s carrying around.
Other Skills/Abilities: Put simply, Chivy finds things. More specifically, he has a knack for sensing the location of lost objects and people. This manifests itself as a mental urge to move closer to whatever nearby lost object that grows stronger the more he tries to resist it (in essence, a headache that decreases as he goes in the right direction). He doesn’t have to follow the urge as long as he actively focuses on going in a direction that isn’t the one the object is in, but if he doesn’t it amplifies itself, which isn’t a fun experience.
One would think this kind of thing would make a person popular – who hasn’t wished for a foolproof way of finding their keys once or twice in their lives? – but actually living with it is a little more problematic. At first, you might be happy to have a random person show up asking if this necklace (that one you swear you put on your nightstand) might belong to you, but after a little while you begin to wonder if he’s taking things to somehow get credit for finding them or just planning on making off with them in the first place.
Other Weaknesses: Human boy. If you cut him, he will bleed, and possibly kick you (not that it will necessarily do him much good).
History: A short time after Chivy's second birthday, his mother disappeared, leaving his father to raise him alone. Galvin, Chivy's father, made a living in carpentry, and spent a lot of time traveling to other nearby towns for jobs, which meant Chivy was often taken care of by his father's friends and an elderly neighbor, Lynley, when his father had to go away. The stress of being a single father and trying to keep himself and his son fed, clothed, and sheltered was hard on Galvin. It wasn't so bad at first — work was good and his friends were glad to help — but after about three years, the company he had been working for dissolved and many of the jobs and most of the support moved to other areas and workers. Galvin started spending more and more time away from home — usually gambling or finding some reason to avoid the situation. At the same time, Chivy started spending more and more time with Lynley (or Lynna, as Chivy calls her). Eventually, his father just... never came back.
It was a gradual enough change that Chivy didn't much mind it, especially since Lynna had already been almost as close as family for most of his life, and no one seemed to care that his parents were both gone and he was living with someone of no actual relation.
Chivy has never had many friends. Most of his childhood friends were the sons of the people his father worked with, and they moved away when the business fell apart. Because Chivy rarely spent time away from his home or school when he was younger, he didn't have many chances to get himself into trouble with his odd proclivity for finding lost things. His classmates didn't mind having someone who often returned things to them, and Lynna certainly had no problem with the fact that anything lost around the house didn't stay lost for long.
When trouble did show up, however, it showed up in force. A little over a month before his fifteenth birthday, Lynna fell ill. The doctor couldn't say what was wrong, but she spent more and more time asleep as time went by. Between taking care of her, school, and the odd jobs he started taking on to help pay for medical costs, Chivy was more busy than ever. On the way home from school about a week later, he happened to pick up a wallet that was lying on the side of the road. Finding identification inside, he went to return it, but the man it belonged to called the police as soon as Chivy left. It wouldn't have been too big of a deal — people return lost items all the time — but all of the money was missing from the wallet before Chivy picked it up, and it wasn't the first time his name had been associated with that kind of thing. The police arrived during one of Lynna's infrequent periods of relative wellness, and Chivy heard them explain the situation to her from the other room before grabbing what little he could on short notice and leaving town.
Chivy has been on the road for a little under two years now, funding his journey mostly through the sale of things he finds along the way (with a few boosts from odd jobs and kindly old ladies). He doesn't avoid interaction with others, but moving around as often as he does means it's difficult to make any strong friendships. The only exception comes in the form of Sefton Lowell, a kind of human magnet who also made a habit of frequent relocation. Chivy first ran into Sefton (nearly literally) about nine months ago... and kept on running into him. Luckily (or maybe not) for Sefton, Chivy decided pretty much immediately that he would be Sefton's friend — the jury's out on whether he's convinced Sefton of that yet. In either case, the two of them have fallen into a comfortable pattern of running into each other in almost every new city they visit.
Canon Point: Same as Sefton, but it's an original 'verse, so this is kind of hard to pinpoint. Current day/month in 2043.
Reality Description: 2043: Earth, but not quite.
There's also a bit of what we would term magic mixed in — it's possible to infuse objects with elemental properties. Refrigerators, for example, are electronically powered, but can also be infused with cold so that they use less power and work more efficiently. Blankets can be infused with heat, driers infused with wind, et cetera. This kind of technology is rare, though, and so are the objects, so they're usually treasured possessions and rather expensive.
The biggest thing about the universe is that some people are born with abnormal abilities — knacks, if you will. It can range anywhere from being more likely to flip heads than tails to knowing how to speak several languages with relative ease. The more powerful the knack, the more likely it gets noticed, but a lot of them just slide by.
Things are changing, though, and people with odd abilities are becoming more common — not that it's become obvious to anyone just yet.